At least then there wouldn't be such a severe feeling of disappointment and even betrayal among hardcore flight simmers (yes, there is such a group). I just hope ACES doesn't screw up FS11, or I'll be sticking with FS9 until the end of time (or at least until MS comes up with another dev team).įrankly, I wish MS never would've released that concept screen. Again, the increased performance is welcomed, but where's the significant increase in graphical fidelity? Flight Simulator X: Acceleration allows gamers of all ages, types and skill levels to race against friends and engage in thrilling new missions. The improved lighting model that was promised (or at least much hyped) and the effects like God rays that would've come with it was completely discarded in favor of (arguably) gimmicks. DX10 looks marginally better than DX9, and only due to the slightly better looking water + VC shadows. Also, there is no improved lighting model w/DX10, only virtual cockpit (VC) shadows and more reflective water with a new wave animation.ĭX10 mode is severely disappointing compared to the concept screen. What you see is what you get (add-ons aside). As I've already mentioned: there are to be no more DX10 enhancements for FSX. Here's a comparison showing you what MS had hyped FSX w/DX10 to be and what it actually turned out to be.Ĭlick to expand.I'm well aware of what the DX10 mode brings to the table (as you'll note by reading my post). Abandoning backwards compatibility for add-ons was a great move too Usually this type of thing is limited to new releases, not service packs.įSX does look nice. Seems to me as though MS wanted to try their infamous "beta testers pay *us*" strategy on the FS franchise. Especially for selling SP2 as an expansion prior to the free release of SP2 and providing some BS excuse about "localization" causing the delay. No God-rays and no life-like water or improved scenery textures FTL. Cockpit self-shadowing and marginally-improved water just doesn't cut it. The improved performance compared to the DX9 render path is appreciated, but the DX9 render path had atrocious performance to begin with. I don't know if I'll ever be able to forgive MS/ACES for the difference between the hype surrounding FSX DX10 mode prior to release and what it actually turned out to be. Click to expand.There will be no more graphical enhancements for FSX.
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If you're not into the card game thing (which really shouldn't be the case if you even pick the show up, but still), you'll have a hard time getting into the meat of things. Power of Friendship is nothing new to anime, but it can still be done well, and Cardfight pulls it off. In the end, Cardfight actually becomes a great story about learning who you are and understanding others through the lens of this card game. Its pacing seems slow at first (expected with 65 episodes of run time), but it's all the better to develop characters and situations with. Somewhere along the line, you start to be able to actually take the show seriously and like it. But, well, that's only the first half of the series. Shows signs of wanting to do something more, but I have to be honest: most of it comes off as cheesy and laughable. For at least half the series, this basic idea is what the show runs on. Vanguard is the "big thing" in the world of Cardfight, as one might expect. 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